extends Node3D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. @export var follow_speed: float = 5.0 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: var target_position = global_transform.origin # Camera's world position global_transform.origin = lerp(global_transform.origin, target_position, follow_speed * delta)