extends CharacterBody3D class_name TmpNode @export var owner_placeholder: CharacterBody3D = null func _ready() -> void: set_multiplayer_authority(multiplayer.get_unique_id()) global_position = owner_placeholder.global_position func _physics_process(delta: float) -> void: # Add the gravity. if not is_on_floor(): velocity += get_gravity() * delta velocity = owner_placeholder.velocity move_and_slide()