extends Node3D
class_name CameraMount

# -- When camera mount is not active, client shouldn't connect to it
@export var active: bool = false
@export var default: bool = false
@export var accept_input: bool = false

var camera: Camera3D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	camera = Camera3D.new()
	add_child(camera)


@rpc("any_peer", "call_local", "reliable")
func connect_to_camera() -> void:
	if active:
		camera.make_current()


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
	pass