class_name ServerData extends Node @export var players: Dictionary = {} @export var port: int = 27015 @export var player_limit: int = 30 @export var current_map: String = "lowpoly_tdm_2" @rpc("any_peer", "reliable", "call_local") func set_player_side(side: String): if multiplayer.is_server(): var id: int = multiplayer.get_remote_sender_id() if players.has(id): players[id]["side"] = side # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass