extends Node3D @export var movement_controller: CharacterBody3D @onready var skeleton: Skeleton3D = $Model/Armature/Skeleton3D # Called when the node enters the scene tree for the first time. # Called every frame. 'delta' is the elapsed time since the previous frame. func _physics_process(delta: float) -> void: global_position = movement_controller.global_position # -- Get the head rotation on x # -- Rotate the body on x var bone_idx: int = skeleton.find_bone("mixamorig_Head") if bone_idx == -1: return #global_rotation.y = head_pose.y pass