killbox/scenes_old/maps/base/bullet_spawner/bullet_controller.gd

22 lines
683 B
GDScript

extends Node
class_name BulletSpawnerController
# This script shoud be able to find the player
func _get_spawner() -> MultiplayerSpawner:
return $MultiplayerSpawner
func _get_root() -> Node3D:
return $Bullets
# -- TODO: Better bullet naming handler
var bullet_amount: int = -2147483647
func spawn_bullet(starting_point: Node3D, speed: int, damage: int):
var node: Node3D = ResourceLoader.load("res://scenes/weapon/bullet.tscn").instantiate()
node.position = starting_point.global_position
node.transform.basis = starting_point.global_transform.basis
node.name = str(bullet_amount)
node.speed = speed
node.damage = damage
bullet_amount += 1
_get_root().add_child(node)