25 lines
578 B
GDScript
25 lines
578 B
GDScript
extends Control
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var map_contrller: MapController
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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map_contrller = find_parent("Map")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_blue_pressed() -> void:
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GameServerAutoload.select_side.rpc_id(1, "blue")
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map_contrller._request_spawn.rpc_id(1)
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visible = false
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func _on_red_pressed() -> void:
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GameServerAutoload.select_side.rpc_id(1, "red")
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map_contrller._request_spawn.rpc_id(1)
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visible = false
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