killbox/scenes_old/maps/base/player_synchronizer/player_synchronizer.gd

12 lines
260 B
GDScript

extends Node
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass