killbox/godot/scenes/maps/base/entry_screen/entry_screen.gd

13 lines
259 B
GDScript

extends Control
func _on_blue_pressed() -> void:
helpers.get_server_node().set_player_side.rpc_id(1, PlayerData.blue)
visible = false
func _on_red_pressed() -> void:
helpers.get_server_node().set_player_side.rpc_id(1, PlayerData.red)
visible = false