killbox/godot/scenes/player/gun_mount.gd
2025-02-09 23:56:17 +01:00

13 lines
463 B
GDScript

extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
@export var follow_speed: float = 5.0
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var target_position = global_transform.origin # Camera's world position
global_transform.origin = lerp(global_transform.origin, target_position, follow_speed * delta)