killbox/godot/scenes/maps/base/player_spawner/player_spawner.gd

51 lines
1.6 KiB
GDScript

class_name PlayerSpawnerController
extends Node3D
func _get_spawner() -> MultiplayerSpawner:
return $PlayersSpawner
func _get_root() -> Node3D:
return $Players
func _get_model_spawner() -> MultiplayerSpawner:
return $ModelSpawner
func _get_model_root() -> Node3D:
return $Models
# -- Spawn a player node and sync it across all peers
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
if multiplayer.is_server():
var char : ServerNode = null
var player_data: PlayerData = GameServerAutoload.players[id]
char = ResourceLoader.load("res://scenes/player/server_node.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.id)
var new_position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.owner_id = id
_get_root().add_child(char)
char.shared_node.global_position = new_position
var model_scene: PackedScene = ResourceLoader.load("res://scenes/characters/y-bot/character.tscn")
var model: CharacterWrapper = model_scene.instantiate()
model.global_position = new_position
_get_model_root().add_child(model)
model.owner_placeholder = char
return OK
return ERR_UNAUTHORIZED
func remove_player(id: int) -> Error:
if multiplayer.is_server():
var found_childen: Array[Node] =_get_root().get_children()
for found_child in found_childen:
if found_child.owner_id:
if found_child.owner_id == id:
found_child.queue_free()
return OK
return ERR_UNAUTHORIZED
func get_player_node(id: int) -> ServerNode:
var nodes: Array[Node] = _get_root().get_children().filter(func(x: ServerNode): return x.owner_id == id)
if nodes.size() > 0:
return nodes[0]
return null