killbox/scenes_old/maps/base/entry_screen/entry_screen.gd

25 lines
578 B
GDScript

extends Control
var map_contrller: MapController
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
map_contrller = find_parent("Map")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_blue_pressed() -> void:
GameServerAutoload.select_side.rpc_id(1, "blue")
map_contrller._request_spawn.rpc_id(1)
visible = false
func _on_red_pressed() -> void:
GameServerAutoload.select_side.rpc_id(1, "red")
map_contrller._request_spawn.rpc_id(1)
visible = false