killbox/scenes_old_2/utils/camera_mount/camera_mount.gd
2025-02-18 13:30:48 +01:00

27 lines
606 B
GDScript

extends Node3D
class_name CameraMount
# -- When camera mount is not active, client shouldn't connect to it
@export var active: bool = false
@export var default: bool = false
@export var accept_input: bool = false
var camera: Camera3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
camera = Camera3D.new()
add_child(camera)
@rpc("any_peer", "call_local", "reliable")
func connect_to_camera() -> void:
if active:
camera.make_current()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass