26 lines
575 B
GDScript3
26 lines
575 B
GDScript3
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extends Node3D
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const SPEED = 715
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@onready var mesh = $Object_10
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@onready var trace = $Trace
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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position += transform.basis * Vector3(0, 0, SPEED) * delta
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trace.collision_mask = 1
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trace.enabled = 1
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if trace.is_colliding():
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mesh.visible = false
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await get_tree().create_timer(1.0).timeout
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queue_free()
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func _on_timer_timeout():
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queue_free()
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