2025-01-28 18:32:38 +00:00
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class_name PlayerSpawnerController extends Node3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _get_spawner() -> MultiplayerSpawner:
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return $MultiplayerSpawner
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func _get_root() -> Node3D:
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return $Players
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# -- Spawn a player node and sync it across all peers
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2025-01-28 22:54:14 +00:00
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func spawn_players(spawn_location: SpawnController, id: int) -> Error:
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if multiplayer.is_server():
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var char : Node3D = null
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var player_data: PlayerState = GameServerManager.players[id]
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2025-01-28 18:32:38 +00:00
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char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
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2025-01-28 22:54:14 +00:00
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char.name = "PlayerPlaceholder_" + str(player_data.id)
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print(player_data)
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2025-01-28 18:32:38 +00:00
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var position = spawn_location.get_spawner(SpawnController.Sides.BLUE)
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char.global_position = position
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char.global_position = position
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2025-01-28 22:54:14 +00:00
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#_get_spawner().spawn(char)
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2025-01-28 18:32:38 +00:00
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_get_root().add_child(char)
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2025-01-28 22:54:14 +00:00
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return OK
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return ERR_UNAUTHORIZED
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