open-strike-2/scenes/maps/base/bullet_spawner/bullet_controller.gd

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GDScript3
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2025-01-28 18:32:38 +00:00
extends Node
# This script shoud be able to find the player
var players: Dictionary = {}
func spawn_a_bullet():
# -- Get
pass
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
var world: MapController = find_parent("Map")
# Get all the players on the server and add
# corresponding nodes to them
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass