diff --git a/scenes/characters/blue/dummy.tscn b/scenes/characters/blue/dummy.tscn index 61eef8f..bc90681 100644 --- a/scenes/characters/blue/dummy.tscn +++ b/scenes/characters/blue/dummy.tscn @@ -258,9 +258,6 @@ blend_shape_mode = 0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j3emx"] albedo_color = Color(0, 0, 1, 1) -[sub_resource type="SphereShape3D" id="SphereShape3D_wnhib"] -radius = 1.2 - [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_0ptuo"] radius = 11.7055 height = 28.953 @@ -321,6 +318,9 @@ height = 42.099 radius = 1.57216 height = 15.7216 +[sub_resource type="SphereShape3D" id="SphereShape3D_wnhib"] +radius = 1.2 + [sub_resource type="Animation" id="Animation_6g1lc"] resource_name = "Run Forward" length = 0.533333 @@ -1403,7 +1403,7 @@ surface_material_override/0 = SubResource("StandardMaterial3D_j3emx") [node name="HitCollisions" type="Node3D" parent="Body/Armature/Skeleton3D"] [node name="BoneAttachment3D" type="BoneAttachment3D" parent="Body/Armature/Skeleton3D"] -transform = Transform3D(0.978017, -0.176546, -0.110972, 0.15839, 0.282801, 0.94601, -0.135631, -0.942791, 0.304547, -11.8203, 17.7472, -135.936) +transform = Transform3D(0.978017, -0.176546, -0.110973, 0.15839, 0.282801, 0.946011, -0.135631, -0.942791, 0.304547, -11.8203, 17.7472, -135.936) bone_name = "mixamorig_Head" bone_idx = 5 @@ -1411,30 +1411,33 @@ bone_idx = 5 transform = Transform3D(9.90229, 1.3945, -6.09554e-08, 0, -4.37114e-07, -10, -1.3945, 9.90229, -4.32843e-07, 0.58762, 7.43451, 1.4646) script = ExtResource("1_lianf") -[node name="Collision" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision"] -shape = SubResource("SphereShape3D_wnhib") - [node name="PhysicalBoneSimulator3D" type="PhysicalBoneSimulator3D" parent="Body/Armature/Skeleton3D"] [node name="Physical Bone mixamorig_Hips" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(82.5044, -54.0559, -16.4615, 55.0482, 83.4649, 1.81955, 12.756, -10.563, 98.619, 1.31497, 0.290618, -87.4646) +transform = Transform3D(82.5044, -54.0559, -16.4615, 55.0482, 83.4649, 1.81951, 12.756, -10.5629, 98.619, 1.31497, 0.290619, -87.4646) collision_layer = 4 collision_mask = 4 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.81943e-10, -1.16415e-08, 0.0499954) -body_offset = Transform3D(100, -0.0695305, -0.00860238, -9.53674e-07, 12.2744, -99.2438, 0.0700531, 99.2438, 12.2744, 0.000430107, 4.96174, -0.613665) +joint_type = 1 +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.13523e-08, 1.07102e-08, 0.0499954) +body_offset = Transform3D(100, -0.0695305, -0.00859928, -3.8147e-06, 12.2744, -99.2438, 0.0700531, 99.2438, 12.2744, 0.000431061, 4.96174, -0.613665) +mass = 20.0 bone_name = "mixamorig_Hips" +joint_constraints/bias = 0.3 +joint_constraints/damping = 1.0 +joint_constraints/impulse_clamp = 0.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D/Physical Bone mixamorig_Hips"] transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0.0161502, -2.32831e-11, 1.01774e-18) shape = SubResource("CapsuleShape3D_0ptuo") [node name="Physical Bone mixamorig_Spine" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(80.9412, -58.5461, -4.56914, 57.6046, 80.6695, -13.1964, 11.4119, 8.04929, 99.0201, 2.40599, 0.973749, -98.2036) +transform = Transform3D(80.9412, -58.546, -4.56913, 57.6046, 80.6695, -13.1964, 11.4119, 8.0493, 99.0201, 2.40599, 0.973751, -98.2036) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.4599e-09, -1.06821e-08, 0.05866) -body_offset = Transform3D(100, 7.62939e-06, -5.24521e-06, 4.76837e-07, -1.04904e-05, -100, -3.8147e-06, 100, -1.43051e-05, 9.53674e-07, 5.866, 1.90735e-06) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.07684e-09, -4.50191e-09, 0.0586601) +body_offset = Transform3D(100, 7.62939e-06, 5.24521e-06, 9.53674e-07, -7.62939e-06, -100, -1.14441e-05, 100, -8.58307e-06, 0, 5.866, 9.53674e-07) +mass = 20.0 bone_name = "mixamorig_Spine" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1445,12 +1448,13 @@ transform = Transform3D(0.0318071, 3.86358e-14, 4.9738e-14, -2.13163e-14, -1.629 shape = SubResource("CapsuleShape3D_126jt") [node name="Physical Bone mixamorig_Head" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(-97.8019, 4.4733, 20.366, -15.8368, -79.471, -58.5966, 13.5638, -60.5339, 78.4326, -13.8193, 23.4986, -143.635) +transform = Transform3D(-97.8019, 4.4733, 20.366, -15.8369, -79.471, -58.5966, 13.5638, -60.5339, 78.4326, -13.8193, 23.4986, -143.635) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.66189e-08, -2.79397e-08, 0.0981526) -body_offset = Transform3D(-100, -0.00221062, -0.000803947, -2.38419e-06, 33.8066, -94.1122, 0.00232697, -94.1122, -33.8066, 7.72476e-05, 9.23737, 3.3182) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.9129e-08, -1.49012e-07, 0.0981528) +body_offset = Transform3D(-100, -0.00219917, -0.000777245, -5.24521e-06, 33.8066, -94.1122, 0.00232792, -94.1122, -33.8066, 7.82013e-05, 9.23738, 3.3182) +mass = 7.0 bone_name = "mixamorig_Head" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1465,8 +1469,9 @@ transform = Transform3D(86.1165, 14.0252, -48.8594, -45.4995, 64.1262, -61.787, collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.29199e-08, -5.01588e-08, 0.137023) -body_offset = Transform3D(100, -5.72205e-06, -3.8147e-06, 1.90735e-06, 100, -1.90735e-05, 1.90735e-06, -3.8147e-06, 100, 3.8147e-06, 7.62939e-06, -13.7023) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.98524e-08, -6.58399e-08, 0.137023) +body_offset = Transform3D(100, -1.90735e-05, -1.33514e-05, 3.8147e-06, 100, -7.62939e-06, 5.72205e-06, 3.8147e-06, 100, 3.8147e-06, 7.62939e-06, -13.7023) +mass = 3.0 bone_name = "mixamorig_LeftArm" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1477,12 +1482,13 @@ transform = Transform3D(0.01, 0, 0, 0, 0.00997432, -0.000716193, 0, 0.000716193, shape = SubResource("CapsuleShape3D_krlof") [node name="Physical Bone mixamorig_LeftForeArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(-48.2566, -12.058, 86.752, -78.7312, -37.4258, -48.997, 38.3757, -91.9452, 8.56702, 1.36482, 46.9033, -104.66) +transform = Transform3D(-48.2566, -12.058, 86.752, -78.7312, -37.4258, -48.997, 38.3757, -91.9452, 8.56701, 1.36486, 46.9033, -104.66) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.44529e-14, 8.41945e-08, 0.138072) -body_offset = Transform3D(100, 1.71661e-05, 0, 0, -9.53674e-06, -100, -1.90735e-06, 100, -5.72205e-06, 0, 13.8072, -7.62939e-06) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.10269e-08, 7.36604e-08, 0.138072) +body_offset = Transform3D(100, 2.86102e-05, -3.8147e-06, -7.62939e-06, -7.62939e-06, -100, -3.8147e-06, 100, 1.90735e-06, 7.62939e-06, 13.8072, -7.62939e-06) +mass = 3.0 bone_name = "mixamorig_LeftForeArm" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1493,12 +1499,12 @@ transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-1 shape = SubResource("CapsuleShape3D_2k34c") [node name="Physical Bone mixamorig_LeftHand" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(9.11566, -98.6768, 13.4089, 23.9482, -10.8976, -96.4766, 96.6612, 12.0057, 22.6379, -10.9685, 56.2242, -106.442) +transform = Transform3D(9.11564, -98.6768, 13.4089, 23.9481, -10.8976, -96.4766, 96.6612, 12.0056, 22.6379, -10.9684, 56.2242, -106.442) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.13621e-07, -6.28643e-08, 0.0264903) -body_offset = Transform3D(-58.5197, 57.9894, 56.6804, 2.86102e-06, 69.899, -71.5132, -81.0891, -41.8493, -40.9047, -1.50148, 1.89441, 1.08356) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.00937e-08, -9.35979e-08, 0.0264903) +body_offset = Transform3D(-58.5197, 57.9894, 56.6805, 5.72205e-06, 69.899, -71.5132, -81.0891, -41.8493, -40.9047, -1.50148, 1.89441, 1.08356) bone_name = "mixamorig_LeftHand" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1509,12 +1515,13 @@ transform = Transform3D(0.01, 0, 0, 0, 0.00697578, 0.00716509, 0, -0.00716509, 0 shape = SubResource("CapsuleShape3D_5fgdh") [node name="Physical Bone mixamorig_RightArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(30.7246, 72.8896, 61.1809, 93.7855, -34.0919, -6.48193, 16.1331, 59.3704, -78.8345, -27.5296, -1.29565, -110.13) +transform = Transform3D(30.7246, 72.8896, 61.1809, 93.7855, -34.092, -6.48192, 16.1331, 59.3704, -78.8345, -27.5296, -1.29566, -110.13) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.7896e-08, 1.38867e-07, 0.137023) -body_offset = Transform3D(100, 1.14441e-05, 2.76566e-05, 5.72205e-06, 8.82149e-06, -100, 0, 100, 1.00136e-05, 0, 13.7023, -1.52588e-05) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.69878e-08, 1.16652e-07, 0.137023) +body_offset = Transform3D(100, -9.53674e-06, 1.23978e-05, 6.67572e-06, 6.67572e-06, -100, -1.90735e-06, 100, 2.6226e-05, 0, 13.7023, -1.52588e-05) +mass = 3.0 bone_name = "mixamorig_RightArm" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1525,12 +1532,13 @@ transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-1 shape = SubResource("CapsuleShape3D_8vkyv") [node name="Physical Bone mixamorig_RightForeArm" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(24.3552, 37.4063, 89.4852, -25.0101, 91.5653, -31.4688, -93.7087, -14.716, 31.6563, -48.2682, 3.93748, -103.698) +transform = Transform3D(24.3552, 37.4063, 89.4851, -25.0101, 91.5653, -31.4688, -93.7087, -14.716, 31.6563, -48.2682, 3.93748, -103.698) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.36604e-08, 8.33694e-10, 0.138072) -body_offset = Transform3D(100, 7.62939e-06, -1.90735e-06, -1.90735e-06, 100, 2.09808e-05, 9.53674e-07, 0, 100, 7.62939e-06, -2.98023e-06, -13.8072) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.7201e-08, 1.55946e-08, 0.138072) +body_offset = Transform3D(100, -1.14441e-05, 1.38283e-05, -1.90735e-06, 100, 3.8147e-06, 2.86102e-06, 0, 100, -7.62939e-06, -2.08616e-06, -13.8072) +mass = 3.0 bone_name = "mixamorig_RightForeArm" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1541,12 +1549,12 @@ transform = Transform3D(0.01, 0, 0, 0, 0.00999714, -0.000239087, 0, 0.000239087, shape = SubResource("CapsuleShape3D_fh1k4") [node name="Physical Bone mixamorig_RightHand" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(89.0767, -24.8074, -38.0781, 5.05125, 88.6727, -45.9526, 45.1645, 39.0096, 80.2397, -24.5746, 26.0951, -105.517) +transform = Transform3D(89.0767, -24.8074, -38.0781, 5.05124, 88.6726, -45.9527, 45.1645, 39.0097, 80.2397, -24.5745, 26.0951, -105.517) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.49949e-08, 2.84053e-08, 0.0264903) -body_offset = Transform3D(-58.5197, -57.9893, -56.6806, -2.86102e-06, 69.8991, -71.513, 81.0891, -41.8492, -40.9048, 1.50148, 1.8944, 1.08359) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.75443e-08, 1.06171e-07, 0.0264903) +body_offset = Transform3D(-58.5197, -57.9893, -56.6805, -5.24521e-06, 69.8991, -71.5131, 81.0891, -41.8492, -40.9048, 1.50149, 1.8944, 1.08359) bone_name = "mixamorig_RightHand" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1557,12 +1565,13 @@ transform = Transform3D(0.01, 0, 0, 0, 0.00693402, 0.00720551, 0, -0.00720551, 0 shape = SubResource("CapsuleShape3D_1m8r5") [node name="Physical Bone mixamorig_LeftUpLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(-96.1773, -26.2684, 7.73902, -23.4203, 64.2554, -72.9571, 14.1919, -71.9807, -67.9513, 5.83706, 19.601, -60.9754) +transform = Transform3D(-96.1773, -26.2684, 7.73901, -23.4203, 64.2554, -72.957, 14.1919, -71.9806, -67.9513, 5.83707, 19.601, -60.9754) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.29454e-08, 7.74372e-09, 0.202997) -body_offset = Transform3D(100, -3.8147e-06, -1.90735e-06, 1.90735e-06, 0, -100, 4.76837e-06, 100, -3.8147e-06, -1.90735e-06, 20.2997, 0) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.04032e-08, -7.74372e-09, 0.202997) +body_offset = Transform3D(100, -3.8147e-06, 3.8147e-06, 3.8147e-06, 3.8147e-06, -100, 1.04904e-05, 100, 3.8147e-06, -3.8147e-06, 20.2997, 0) +mass = 5.0 bone_name = "mixamorig_LeftUpLeg" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1573,12 +1582,13 @@ transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-1 shape = SubResource("CapsuleShape3D_3cygo") [node name="Physical Bone mixamorig_LeftLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(-97.5216, -11.6193, -18.8291, -22.0483, 58.1427, 78.3154, 1.84804, 80.5259, -59.2636, 8.22949, 17.9261, -34.7068) +transform = Transform3D(-97.5216, -11.6193, -18.8291, -22.0483, 58.1427, 78.3154, 1.84805, 80.5259, -59.2635, 8.22949, 17.9261, -34.7068) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.53674e-09, 2.71032e-08, 0.210495) -body_offset = Transform3D(100, 3.8147e-06, 0, 1.90735e-06, -3.8147e-06, -100, 1.90735e-06, 100, -3.8147e-06, -9.53674e-07, 21.0495, -1.90735e-06) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.01399e-09, -1.30455e-08, 0.210495) +body_offset = Transform3D(100, 1.90735e-06, 7.62939e-06, 3.8147e-06, 3.8147e-06, -100, 9.53674e-07, 100, 1.52588e-05, -1.90735e-06, 21.0495, -1.90735e-06) +mass = 5.0 bone_name = "mixamorig_LeftLeg" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1589,12 +1599,12 @@ transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-1 shape = SubResource("CapsuleShape3D_vwdij") [node name="Physical Bone mixamorig_LeftFoot" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(-93.6712, -34.5296, 5.78096, -34.9451, 91.207, -21.4506, 2.13417, -22.1132, -97.501, 11.7385, 3.12729, -14.5678) +transform = Transform3D(-93.6712, -34.5296, 5.78096, -34.9451, 91.207, -21.4506, 2.13418, -22.1132, -97.501, 11.7385, 3.12728, -14.5678) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.81149e-08, 1.07657e-08, 0.078608) -body_offset = Transform3D(100, 0, -1.33514e-05, -8.58307e-06, -9.53674e-06, -100, -7.62939e-06, 100, -7.62939e-06, 2.86102e-06, 7.8608, -4.76837e-07) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.23265e-08, 3.20267e-08, 0.078608) +body_offset = Transform3D(100, 1.33514e-05, -8.58307e-06, -7.62939e-06, -9.53674e-06, -100, -7.62939e-06, 100, -2.86102e-05, 1.90735e-06, 7.8608, -9.53674e-07) bone_name = "mixamorig_LeftFoot" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1605,12 +1615,13 @@ transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-1 shape = SubResource("CapsuleShape3D_qyg6j") [node name="Physical Bone mixamorig_RightUpLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(-83.6898, -51.5224, 18.4786, -50.5592, 59.8312, -62.161, 20.9709, -61.365, -76.122, -11.4062, 7.37459, -61.646) +transform = Transform3D(-83.6898, -51.5224, 18.4786, -50.5592, 59.8312, -62.161, 20.9709, -61.3651, -76.122, -11.4062, 7.37456, -61.646) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.24821e-08, -2.32312e-08, 0.202997) -body_offset = Transform3D(100, -1.14441e-05, -1.90735e-06, 1.90735e-06, -3.8147e-06, -100, 5.72205e-06, 100, 1.14441e-05, -2.86102e-06, 20.2997, 0) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.24821e-08, 1.54874e-08, 0.202997) +body_offset = Transform3D(100, -7.62939e-06, -1.90735e-06, 5.72205e-06, -7.62939e-06, -100, 7.62939e-06, 100, -7.62939e-06, -2.86102e-06, 20.2997, 0) +mass = 5.0 bone_name = "mixamorig_RightUpLeg" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1621,12 +1632,13 @@ transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-1 shape = SubResource("CapsuleShape3D_a81km") [node name="Physical Bone mixamorig_RightLeg" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(-91.8175, -23.5087, -31.8887, -36.0103, 83.0805, 42.4368, 16.517, 50.4476, -84.748, -8.44487, 11.0604, -28.3544) +transform = Transform3D(-91.8175, -23.5087, -31.8887, -36.0103, 83.0805, 42.4369, 16.517, 50.4478, -84.7479, -8.44487, 11.0604, -28.3544) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.80548e-08, -2.71032e-08, 0.210495) -body_offset = Transform3D(100, -1.14441e-05, -1.71661e-05, -9.53674e-07, 7.62939e-06, -100, 5.72205e-06, 100, 3.8147e-06, -1.19209e-06, 21.0495, 1.90735e-06) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.76182e-09, -1.02385e-07, 0.210495) +body_offset = Transform3D(100, -1.90735e-06, 8.58307e-06, -2.86102e-06, 1.14441e-05, -100, 9.53674e-06, 100, 3.05176e-05, -1.43051e-06, 21.0495, 3.8147e-06) +mass = 5.0 bone_name = "mixamorig_RightLeg" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1637,12 +1649,12 @@ transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-1 shape = SubResource("CapsuleShape3D_usdnr") [node name="Physical Bone mixamorig_RightFoot" type="PhysicalBone3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] -transform = Transform3D(-88.192, -17.3351, 43.8368, -46.855, 42.4443, -77.4796, -5.17504, -88.8706, -45.5548, -5.17837, 8.21816, -6.93437) +transform = Transform3D(-88.192, -17.3351, 43.8367, -46.8549, 42.4444, -77.4796, -5.17505, -88.8705, -45.5549, -5.17837, 8.21811, -6.93437) collision_layer = 4 collision_mask = 4 joint_type = 1 -joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.14945e-08, -2.86102e-08, 0.078608) -body_offset = Transform3D(100, -1.52588e-05, 7.62939e-06, -7.62939e-06, -1.90735e-05, -100, -1.90735e-06, 100, 0, 1.54972e-06, 7.8608, 2.86102e-06) +joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.66525e-08, 1.9909e-08, 0.078608) +body_offset = Transform3D(100, 1.33514e-05, -7.62939e-06, -7.62939e-06, -2.67029e-05, -100, -1.90735e-06, 100, -4.95911e-05, 2.26498e-06, 7.8608, 1.90735e-06) bone_name = "mixamorig_RightFoot" joint_constraints/bias = 0.3 joint_constraints/damping = 1.0 @@ -1652,6 +1664,10 @@ joint_constraints/impulse_clamp = 0.0 transform = Transform3D(0.01, 0, 0, 0, -4.37114e-10, 0.01, 0, -0.01, -4.37114e-10, 0, 0, 0) shape = SubResource("CapsuleShape3D_p687f") +[node name="Collision" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/PhysicalBoneSimulator3D"] +transform = Transform3D(9.83936, 0.264962, 1.76546, 0.249217, 9.58855, -2.82801, -1.76775, 2.82658, 9.42791, -12.7207, 21.3283, -142.579) +shape = SubResource("SphereShape3D_wnhib") + [node name="AnimationPlayer" type="AnimationPlayer" parent="Body"] libraries = { "": SubResource("AnimationLibrary_dbxeu")