First shooting implementation
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@ -1,9 +1,8 @@
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[gd_scene load_steps=14 format=3 uid="uid://hivk5ek6u887"]
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[ext_resource type="Texture2D" uid="uid://du0f7hc4skged" path="res://addons/kenney_prototype_textures/dark/texture_06.png" id="1_lae2b"]
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[ext_resource type="Texture2D" uid="uid://dmge3tk7w0b1n" path="res://addons/kenney_prototype_textures/dark/texture_01.png" id="2_7newm"]
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[ext_resource type="PackedScene" uid="uid://cn7ty4xcbiqaf" path="res://assets/models/character/character.glb" id="3_exa4b"]
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[ext_resource type="PackedScene" uid="uid://ccm77j5rkh21w" path="res://scenes/utils/character.tscn" id="3_omcjn"]
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[ext_resource type="Texture2D" uid="uid://c5uytbu1wc1bq" path="res://addons/kenney_prototype_textures/orange/texture_09.png" id="1_llm1c"]
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[ext_resource type="Texture2D" uid="uid://e4nd8b6f0tw7" path="res://addons/kenney_prototype_textures/dark/texture_04.png" id="2_k2arh"]
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[ext_resource type="PackedScene" uid="uid://1j5ajc26w5xk" path="res://scenes/utils/character_bak.tscn" id="3_6anfg"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bcdcw"]
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albedo_texture = ExtResource("1_lae2b")
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@ -40,77 +39,38 @@ volumetric_fog_density = 0.0
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 50, 0)
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shadow_enabled = true
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[node name="Base" type="Node3D" parent="."]
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[node name="World" type="Node3D" parent="."]
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[node name="Floor" type="CSGBox3D" parent="Base"]
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material_override = SubResource("StandardMaterial3D_bcdcw")
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[node name="Base" type="Node3D" parent="World"]
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[node name="Floor" type="CSGBox3D" parent="World/Base"]
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use_collision = true
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size = Vector3(100, 1, 100)
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[node name="Wall_1" type="CSGBox3D" parent="Base"]
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[node name="Wall_1" type="CSGBox3D" parent="World/Base"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50, 0, 0)
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material_override = SubResource("StandardMaterial3D_p4psn")
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use_collision = true
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size = Vector3(1, 20, 100)
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[node name="Wall_2" type="CSGBox3D" parent="Base"]
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[node name="Wall_2" type="CSGBox3D" parent="World/Base"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -50, 0, 0)
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material_override = SubResource("StandardMaterial3D_0jiki")
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use_collision = true
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size = Vector3(1, 20, 100)
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[node name="Wall_3" type="CSGBox3D" parent="Base"]
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[node name="Wall_3" type="CSGBox3D" parent="World/Base"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 50)
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material_override = SubResource("StandardMaterial3D_1pwnn")
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use_collision = true
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size = Vector3(100, 20, 1)
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[node name="Wall_4" type="CSGBox3D" parent="Base"]
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[node name="Wall_4" type="CSGBox3D" parent="World/Base"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -50)
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material_override = SubResource("StandardMaterial3D_1yo6k")
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use_collision = true
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size = Vector3(100, 20, 1)
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_5t2t5")
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camera_attributes = SubResource("CameraAttributesPractical_32hnm")
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[node name="Room" type="Node3D" parent="."]
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[node name="Roof" type="CSGBox3D" parent="Room"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 40, 10, 40)
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use_collision = true
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size = Vector3(20, 1, 20)
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[node name="Box2" type="CSGBox3D" parent="Room"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 31.4113, -0.977205, 30.1989)
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use_collision = true
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size = Vector3(15, 4, 5)
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[node name="Box2" type="CSGBox3D" parent="Room/Box2"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.808781, 0.545475, -9.7784)
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use_collision = true
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size = Vector3(15, 4, 5)
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[node name="Box" type="CSGBox3D" parent="Room"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 45.354, 2, 30)
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use_collision = true
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size = Vector3(15, 4, 5)
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[node name="Box3" type="CSGBox3D" parent="Room"]
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transform = Transform3D(0.919513, -0.393059, 0, 0.393059, 0.919513, 0, 0, 0, 1, -1.57507, -0.966964, 27.4611)
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use_collision = true
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size = Vector3(15, 4, 5)
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[node name="Box4" type="CSGBox3D" parent="Room"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.9181, -1.39989, 28.83)
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use_collision = true
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size = Vector3(15, 4, 5)
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[node name="character" parent="Room" instance=ExtResource("3_exa4b")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.2581, 0.499998, 16.9319)
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[node name="Character" parent="." instance=ExtResource("3_omcjn")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="Character" parent="World" instance=ExtResource("3_6anfg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 14.6432, 0)
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