Add per-weapon scene and better first person view
This commit is contained in:
7
scenes/characters/first_view/first_view_placeholder.tscn
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7
scenes/characters/first_view/first_view_placeholder.tscn
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@ -0,0 +1,7 @@
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[gd_scene format=3 uid="uid://dv23lxk4hr8io"]
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[node name="FirstViewGenericGun" type="Node3D"]
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[node name="TestCamera" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.49377, 1.45724, 5.45639)
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fov = 40.0
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@ -1,6 +1,6 @@
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[gd_scene load_steps=4 format=3 uid="uid://b10lpwfjgxds4"]
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[gd_scene load_steps=8 format=3 uid="uid://b10lpwfjgxds4"]
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[ext_resource type="Script" path="res://scripts/player/player_input_contrller.gd" id="1_q75ai"]
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[ext_resource type="Script" path="res://scripts/player/player_input_controller.gd" id="1_q75ai"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jc50w"]
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radius = 0.3
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@ -14,6 +14,63 @@ properties/1/path = NodePath(".:rotation")
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properties/1/spawn = true
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properties/1/replication_mode = 1
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[sub_resource type="Animation" id="Animation_falg4"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.125),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_mkk0p"]
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resource_name = "move"
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length = 0.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.125, 0.25, 0.375, 0.5),
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"transitions": PackedFloat32Array(1, 2, 1, 2, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0.001, 0.001, -0.001), Vector3(0, 0, 0), Vector3(-0.001, 0.001, -0.001), Vector3(0, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_ah507"]
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resource_name = "shooting"
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length = 0.2
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loop_mode = 1
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 0.233258, 8.57419),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, -0.01, -0.01), Vector3(0, 0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_u1b6p"]
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_data = {
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"RESET": SubResource("Animation_falg4"),
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"move": SubResource("Animation_mkk0p"),
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"shooting": SubResource("Animation_ah507")
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}
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[node name="CharacterPlaceholder" type="CharacterBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.799455, 0)
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collision_layer = 9
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@ -35,5 +92,12 @@ fov = 40.0
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[node name="BulletStartingPoint" type="Node3D" parent="FirstPersonCameraMount"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.343115)
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[node name="GunMount" type="Node3D" parent="FirstPersonCameraMount"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="FirstPersonCameraMount/GunMount"]
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libraries = {
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"": SubResource("AnimationLibrary_u1b6p")
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}
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[node name="ModelMount" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790262, 0)
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