Add per-weapon scene and better first person view

This commit is contained in:
2025-01-25 17:24:57 +01:00
parent 1f1f2918c9
commit 1c8458048c
20 changed files with 3761 additions and 15 deletions

View File

@ -0,0 +1,12 @@
extends Node3D
func shoot():
pass
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass