Add a world model and refactor the controller
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@ -7,6 +7,7 @@ var player_side: String
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@onready var spawns = $Spawns
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@onready var root = $'.'
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@onready var players = $Players
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var char : Node3D = null
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@ -14,25 +15,17 @@ func _ready() -> void:
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var position := red_spawn.global_position
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if multiplayer.is_server():
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for i in GameServerManager.players:
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char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
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char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
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char.name = str(GameServerManager.players[i].name)
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char.global_position = position
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var my_random_number = RandomNumberGenerator.new().randf_range(-2.0, 2.0)
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var my_random_number = RandomNumberGenerator.new().randf_range(0.0, 5.0)
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char.global_position = position
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char.global_position.x += my_random_number
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char.global_position.y += 300 + my_random_number
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char.global_position.z += my_random_number
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$MultiplayerSpawner.spawn(char)
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players.add_child(char)
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func spawn_player(id: int):
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var red_spawn: Node3D = $Spawns/Blue/SpawnArea
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var position := red_spawn.global_position
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var char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
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char.name = str(GameServerManager.players[id].name)
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char.global_position = position
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var my_random_number = RandomNumberGenerator.new().randf_range(-2.0, 2.0)
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char.global_position = position
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char.global_position.x += my_random_number
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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