WIP: Spawn bullets on the server and sync them
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@ -16,7 +16,7 @@ func _ready() -> void:
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if multiplayer.is_server():
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for i in GameServerManager.players:
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char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
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char.name = str(GameServerManager.players[i].name)
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char.name = "PlayerPlaceholder" + str(GameServerManager.players[i].name)
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char.global_position = position
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var my_random_number = RandomNumberGenerator.new().randf_range(0.0, 5.0)
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char.global_position = position
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