Init the godot project
- Add a first-view controller and a bunch of things - First shooting implementation - Remove heavy models and clean the project up
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Screenshots
addons/kenney_prototype_textures
LICENSE.txt
dark
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green
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light
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orange
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purple
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red
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assets
models
character
hands
low_poly_weapon
M9_Bayonet.glbM9_Bayonet.glb.importM9_Bayonet_M9_Bayonet.pngM9_Bayonet_M9_Bayonet.png.importlow-poly_ak-47.glblow-poly_ak-47.glb.importlow-poly_desert-eagle_vii_.50_ae_black.glblow-poly_desert-eagle_vii_.50_ae_black.glb.importlow-poly_hk416a8.glblow-poly_hk416a8.glb.importlow-poly_rgd-5.glblow-poly_rgd-5.glb.importlow_poly_fps_arms_rigged-animated.glblow_poly_fps_arms_rigged-animated.glb.import
maps
sounds
materials
project.godotscenes
characters
maps
mesh_libraries
utils
Menu.tscnbody.tscncharacter.tscncharacter_bak.tscnchoose_team.tscnmenu.gd
menus
view_model_camera.tscnweapon
scripts
shaders
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