Init the godot project
- Add a first-view controller and a bunch of things - First shooting implementation - Remove heavy models and clean the project up
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15
materials/gun_material.tres
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15
materials/gun_material.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bu08phmafivot"]
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[ext_resource type="Texture2D" uid="uid://bmp60duks1bvx" path="res://assets/models/weapon/DEAGLE/DEAGLE_deagle_default_color_psd_51a7b347.png" id="1_iyxpn"]
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[ext_resource type="Texture2D" uid="uid://db6ilhirenk8a" path="res://assets/models/weapon/DEAGLE/DEAGLE_deagle_default_normal_tga_f25ac800.png" id="2_gx6oo"]
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[resource]
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albedo_texture = ExtResource("1_iyxpn")
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metallic = 1.0
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metallic_texture = ExtResource("2_gx6oo")
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metallic_texture_channel = 2
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roughness_texture = ExtResource("2_gx6oo")
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roughness_texture_channel = 1
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normal_enabled = true
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ao_enabled = true
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ao_texture = ExtResource("2_gx6oo")
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