Init the godot project

- Add a first-view controller and a bunch of things
- First shooting implementation
- Remove heavy models and clean the project up
This commit is contained in:
2025-01-16 15:20:04 +01:00
parent 927d6b560c
commit 2577e952d6
220 changed files with 16443 additions and 17 deletions

View File

@ -0,0 +1,14 @@
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://dplbv25eqbvmk"]
[ext_resource type="Shader" path="res://shaders/outline.gdshader" id="1_xtlyo"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_87tw3"]
render_priority = 0
shader = ExtResource("1_xtlyo")
shader_parameter/outline_color = null
shader_parameter/outline_width = 1.0
[resource]
next_pass = SubResource("ShaderMaterial_87tw3")
diffuse_mode = 3
specular_mode = 1