Init the godot project
- Add a first-view controller and a bunch of things - First shooting implementation - Remove heavy models and clean the project up
This commit is contained in:
14
materials/hands_material.tres
Normal file
14
materials/hands_material.tres
Normal file
@ -0,0 +1,14 @@
|
||||
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://dplbv25eqbvmk"]
|
||||
|
||||
[ext_resource type="Shader" path="res://shaders/outline.gdshader" id="1_xtlyo"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_87tw3"]
|
||||
render_priority = 0
|
||||
shader = ExtResource("1_xtlyo")
|
||||
shader_parameter/outline_color = null
|
||||
shader_parameter/outline_width = 1.0
|
||||
|
||||
[resource]
|
||||
next_pass = SubResource("ShaderMaterial_87tw3")
|
||||
diffuse_mode = 3
|
||||
specular_mode = 1
|
Reference in New Issue
Block a user