Init the godot project
- Add a first-view controller and a bunch of things - First shooting implementation - Remove heavy models and clean the project up
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24
scenes/maps/intro_screen.gd
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24
scenes/maps/intro_screen.gd
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extends Node3D
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var target_node_name: String = "TargetNode" # Name of the Node3D to detect
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@onready var raycast : RayCast3D = $CameraMount/Camera3D/RayCast3D
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@onready var camera : Camera3D = $CameraMount/Camera3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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var blue := $ChooseTeam/Blue
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var red := $ChooseTeam/Read
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if
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if raycast.is_colliding():
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var collider = raycast.get_collider()
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if collider and collider.name == target_node_name:
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print("Mouse is pointing at:", collider.name)
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else:
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print("Mouse is not pointing at the target node.")
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else:
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print("Mouse is not pointing at anything.")
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