Init the godot project
- Add a first-view controller and a bunch of things - First shooting implementation - Remove heavy models and clean the project up
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.gitattributes.gitignoreLICENSE.mdREADME.mdicon.svgicon.svg.import
Screenshots
addons/kenney_prototype_textures
LICENSE.txt
dark
texture_01.pngtexture_01.png.importtexture_02.pngtexture_02.png.importtexture_03.pngtexture_03.png.importtexture_04.pngtexture_04.png.importtexture_05.pngtexture_05.png.importtexture_06.pngtexture_06.png.importtexture_07.pngtexture_07.png.importtexture_08.pngtexture_08.png.importtexture_09.pngtexture_09.png.importtexture_10.pngtexture_10.png.importtexture_11.pngtexture_11.png.importtexture_12.pngtexture_12.png.importtexture_13.pngtexture_13.png.import
green
texture_01.pngtexture_01.png.importtexture_02.pngtexture_02.png.importtexture_03.pngtexture_03.png.importtexture_04.pngtexture_04.png.importtexture_05.pngtexture_05.png.importtexture_06.pngtexture_06.png.importtexture_07.pngtexture_07.png.importtexture_08.pngtexture_08.png.importtexture_09.pngtexture_09.png.importtexture_10.pngtexture_10.png.importtexture_11.pngtexture_11.png.importtexture_12.pngtexture_12.png.importtexture_13.pngtexture_13.png.import
light
texture_01.pngtexture_01.png.importtexture_02.pngtexture_02.png.importtexture_03.pngtexture_03.png.importtexture_04.pngtexture_04.png.importtexture_05.pngtexture_05.png.importtexture_06.pngtexture_06.png.importtexture_07.pngtexture_07.png.importtexture_08.pngtexture_08.png.importtexture_09.pngtexture_09.png.importtexture_10.pngtexture_10.png.importtexture_11.pngtexture_11.png.importtexture_12.pngtexture_12.png.importtexture_13.pngtexture_13.png.import
orange
texture_01.pngtexture_01.png.importtexture_02.pngtexture_02.png.importtexture_03.pngtexture_03.png.importtexture_04.pngtexture_04.png.importtexture_05.pngtexture_05.png.importtexture_06.pngtexture_06.png.importtexture_07.pngtexture_07.png.importtexture_08.pngtexture_08.png.importtexture_09.pngtexture_09.png.importtexture_10.pngtexture_10.png.importtexture_11.pngtexture_11.png.importtexture_12.pngtexture_12.png.importtexture_13.pngtexture_13.png.import
purple
texture_01.pngtexture_01.png.importtexture_02.pngtexture_02.png.importtexture_03.pngtexture_03.png.importtexture_04.pngtexture_04.png.importtexture_05.pngtexture_05.png.importtexture_06.pngtexture_06.png.importtexture_07.pngtexture_07.png.importtexture_08.pngtexture_08.png.importtexture_09.pngtexture_09.png.importtexture_10.pngtexture_10.png.importtexture_11.pngtexture_11.png.importtexture_12.pngtexture_12.png.importtexture_13.pngtexture_13.png.import
red
texture_01.pngtexture_01.png.importtexture_02.pngtexture_02.png.importtexture_03.pngtexture_03.png.importtexture_04.pngtexture_04.png.importtexture_05.pngtexture_05.png.importtexture_06.pngtexture_06.png.importtexture_07.pngtexture_07.png.importtexture_08.pngtexture_08.png.importtexture_09.pngtexture_09.png.importtexture_10.pngtexture_10.png.importtexture_11.pngtexture_11.png.importtexture_12.pngtexture_12.png.importtexture_13.pngtexture_13.png.import
assets
models
character
hands
low_poly_weapon
M9_Bayonet.glbM9_Bayonet.glb.importM9_Bayonet_M9_Bayonet.pngM9_Bayonet_M9_Bayonet.png.importlow-poly_ak-47.glblow-poly_ak-47.glb.importlow-poly_desert-eagle_vii_.50_ae_black.glblow-poly_desert-eagle_vii_.50_ae_black.glb.importlow-poly_hk416a8.glblow-poly_hk416a8.glb.importlow-poly_rgd-5.glblow-poly_rgd-5.glb.importlow_poly_fps_arms_rigged-animated.glblow_poly_fps_arms_rigged-animated.glb.import
maps
sounds
materials
project.godotscenes
characters
maps
mesh_libraries
utils
Menu.tscnbody.tscncharacter.tscncharacter_bak.tscnchoose_team.tscnmenu.gd
menus
view_model_camera.tscnweapon
scripts
shaders
22
scenes/utils/menu.gd
Normal file
22
scenes/utils/menu.gd
Normal file
@ -0,0 +1,22 @@
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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var peer = ENetMultiplayerPeer.new()
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func _on_host_pressed() -> void:
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get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
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func _on_join_pressed() -> void:
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print("join")
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