Init the godot project

- Add a first-view controller and a bunch of things
- First shooting implementation
- Remove heavy models and clean the project up
This commit is contained in:
2025-01-16 15:20:04 +01:00
parent 927d6b560c
commit 2577e952d6
220 changed files with 16443 additions and 17 deletions

22
scenes/utils/menu.gd Normal file
View File

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extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
var peer = ENetMultiplayerPeer.new()
func _on_host_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
func _on_join_pressed() -> void:
print("join")