Init the godot project

- Add a first-view controller and a bunch of things
- First shooting implementation
- Remove heavy models and clean the project up
This commit is contained in:
2025-01-16 15:20:04 +01:00
parent 927d6b560c
commit 2577e952d6
220 changed files with 16443 additions and 17 deletions
.gitattributes.gitignoreLICENSE.mdREADME.md
Screenshots
addons/kenney_prototype_textures
LICENSE.txt
dark
green
light
orange
purple
red
assets
icon.svgicon.svg.import
materials
project.godot
scenes
scripts
shaders

22
scenes/utils/menu.gd Normal file

@ -0,0 +1,22 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
var peer = ENetMultiplayerPeer.new()
func _on_host_pressed() -> void:
get_tree().change_scene_to_file("res://scenes/maps/el_test.tscn")
func _on_join_pressed() -> void:
print("join")