Init the godot project
- Add a first-view controller and a bunch of things - First shooting implementation - Remove heavy models and clean the project up
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27
scenes/weapon/bullet.gd
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27
scenes/weapon/bullet.gd
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extends Node3D
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const SPEED = 100
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@onready var mesh = $MeshInstance3D
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@onready var ray = $RayCast3D
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@onready var particles = $GPUParticles3D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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position += transform.basis * Vector3(0, 0, SPEED) * delta
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ray.collision_mask = 1
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ray.enabled = 1
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if ray.is_colliding():
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mesh.visible = false
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particles.emitting = true
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await get_tree().create_timer(1.0).timeout
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queue_free()
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func _on_timer_timeout():
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queue_free()
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