Init the godot project
- Add a first-view controller and a bunch of things - First shooting implementation - Remove heavy models and clean the project up
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scenes/weapon/deagle.tscn
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5
scenes/weapon/deagle.tscn
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[gd_scene load_steps=2 format=3 uid="uid://b50vg1umdgjas"]
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[ext_resource type="PackedScene" uid="uid://dumj5qqh2h2tg" path="res://assets/models/weapon/DEAGLE/DEAGLE.glb" id="1_5xic7"]
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[node name="DEAGLE" instance=ExtResource("1_5xic7")]
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