WIP: Trying to add multiplayer

This commit is contained in:
2025-01-22 09:09:11 +01:00
parent fe08da9d4c
commit 37e4e42d51
5 changed files with 53 additions and 16 deletions

View File

@ -1,7 +1,7 @@
extends Node3D
var player_side: String
@export var player : PackedScene
@onready var intro_camera = $Intro/CameraMount/IntroCamera
@onready var intro_view_port = $Intro/CameraMount/IntroCamera/SubViewportContainer/SubViewport
@onready var spawns = $Spawns
@ -11,10 +11,16 @@ func _ready() -> void:
var char : Node3D = null
var red_spawn: Node3D = $Spawns/Blue/SpawnArea
var position := red_spawn.global_position
char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
char.global_position = position
root.add_child(char)
pass
for i in ServerManager.Players:
print("spawning player")
char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
var my_random_number = RandomNumberGenerator.new().randf_range(-10.0, 10.0)
char.name = str(my_random_number)
char.global_position = position
char.global_position.x += my_random_number
root.add_child(char)
for nodes in get_children():
print(nodes)
# Called every frame. 'delta' is the elapsed time since the previous frame.