WIP: Trying to add multiplayer
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@ -1,7 +1,7 @@
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extends Node3D
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var player_side: String
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@export var player : PackedScene
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@onready var intro_camera = $Intro/CameraMount/IntroCamera
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@onready var intro_view_port = $Intro/CameraMount/IntroCamera/SubViewportContainer/SubViewport
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@onready var spawns = $Spawns
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@ -11,10 +11,16 @@ func _ready() -> void:
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var char : Node3D = null
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var red_spawn: Node3D = $Spawns/Blue/SpawnArea
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var position := red_spawn.global_position
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char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
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char.global_position = position
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root.add_child(char)
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pass
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for i in ServerManager.Players:
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print("spawning player")
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char = ResourceLoader.load("res://scenes/utils/character.tscn").instantiate()
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var my_random_number = RandomNumberGenerator.new().randf_range(-10.0, 10.0)
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char.name = str(my_random_number)
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char.global_position = position
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char.global_position.x += my_random_number
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root.add_child(char)
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for nodes in get_children():
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print(nodes)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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