Add a proper server logic without lobby
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@ -8,6 +8,10 @@ var player_spawner: PlayerSpawnerController
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var object_spawner: Node3D
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@onready var spawn_locations: SpawnController = $SpawnLocations
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func _on_player_connected(id):
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if multiplayer.is_server():
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GameServerManager.load_map.rpc_id(id, GameServerManager.current_map)
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# add the player to the
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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@ -23,18 +27,22 @@ func _ready() -> void:
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print("Couldn't load object spawner")
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# add objects spawner
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if multiplayer.is_server():
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_spawn_player()
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_spawn_player(1)
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else:
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_request_spawn.rpc_id(1, multiplayer.get_unique_id())
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@rpc("call_local", "reliable", "any_peer")
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func _request_spawn(id: int):
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_spawn_player(id)
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func _spawn_player():
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func _spawn_player(id: int):
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var char : Node3D = null
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player_spawner.spawn_players(spawn_locations)
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player_spawner.spawn_players(spawn_locations, id)
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func _add_player_spawner() -> Error :
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if not ResourceLoader.exists(PLAYER_SPAWNER):
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@ -17,17 +17,17 @@ func _get_root() -> Node3D:
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return $Players
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# -- Spawn a player node and sync it across all peers
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func spawn_players(spawn_location: SpawnController) -> Error:
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print("spawning players")
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var char : Node3D = null
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print(GameServerManager.players)
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for i in GameServerManager.players:
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var player_data = GameServerManager.players[i]
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func spawn_players(spawn_location: SpawnController, id: int) -> Error:
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if multiplayer.is_server():
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var char : Node3D = null
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var player_data: PlayerState = GameServerManager.players[id]
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char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
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char.name = "PlayerPlaceholder_" + str(player_data.name)
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char.name = "PlayerPlaceholder_" + str(player_data.id)
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print(player_data)
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var position = spawn_location.get_spawner(SpawnController.Sides.BLUE)
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char.global_position = position
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char.global_position = position
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_get_spawner().spawn(char)
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#_get_spawner().spawn(char)
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_get_root().add_child(char)
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return OK
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return OK
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return ERR_UNAUTHORIZED
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@ -1,4 +1,4 @@
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[gd_scene load_steps=73 format=4 uid="uid://dddu0t2sdcy8h"]
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[gd_scene load_steps=76 format=4 uid="uid://dddu0t2sdcy8h"]
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[ext_resource type="Script" path="res://scenes/maps/base/map_loader.gd" id="1_innhj"]
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[ext_resource type="Script" path="res://scenes/maps/base/spawn_controller.gd" id="2_1ss1b"]
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@ -743,6 +743,23 @@ shadow_mesh = SubResource("ArrayMesh_nywwq")
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ssowb"]
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data = PackedVector3Array(-50, -50, 50, -50, 50, 50, 50, 50, 50, -50, -50, 50, 50, 50, 50, 50, -50, 50, -50, 50, 50, -50, 50, -50, 50, 50, -50, -50, 50, 50, 50, 50, -50, 50, 50, 50, -50, 50, -50, -50, -50, -50, 50, -50, -50, -50, 50, -50, 50, -50, -50, 50, 50, -50, -50, -50, -50, -50, -50, 50, 50, -50, 50, -50, -50, -50, 50, -50, 50, 50, -50, -50, 50, -50, 50, 50, 50, 50, 50, 50, -50, 50, -50, 50, 50, 50, -50, 50, -50, -50, -50, -50, -50, -50, 50, -50, -50, 50, 50, -50, -50, -50, -50, 50, 50, -50, -50, 50)
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[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_m15vo"]
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[sub_resource type="Sky" id="Sky_8ov8p"]
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sky_material = SubResource("PhysicalSkyMaterial_m15vo")
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process_mode = 3
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[sub_resource type="Environment" id="Environment_3ha0j"]
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background_mode = 2
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sky = SubResource("Sky_8ov8p")
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ambient_light_source = 3
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ambient_light_color = Color(1, 1, 1, 1)
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reflected_light_source = 2
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glow_enabled = true
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volumetric_fog_enabled = true
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volumetric_fog_density = 0.4
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volumetric_fog_albedo = Color(0.574998, 0.574998, 0.574998, 1)
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[node name="Map" type="Node3D"]
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script = ExtResource("1_innhj")
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@ -935,6 +952,9 @@ shape = SubResource("ConcavePolygonShape3D_ssowb")
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[node name="MainLight" type="DirectionalLight3D" parent="Light"]
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transform = Transform3D(-0.080856, -0.707107, 0.702469, -0.0808559, 0.707107, 0.702469, -0.993441, 1.60778e-07, -0.114348, 79.2354, 89.2354, -3.02637e-06)
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light_energy = 2.029
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light_indirect_energy = 3.457
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light_volumetric_fog_energy = 1.64
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[node name="SpawnLocations" type="Node3D" parent="."]
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script = ExtResource("2_1ss1b")
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@ -948,3 +968,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.234959, 25.2818, 2.12756)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 29.4253, 15.2112, 4.25512)
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[node name="Red" type="Node3D" parent="SpawnLocations"]
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_3ha0j")
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