Add a proper server logic without lobby

This commit is contained in:
2025-01-28 23:54:14 +01:00
parent 9b1ab02b94
commit 3e6eab08fd
9 changed files with 327 additions and 20 deletions

View File

@ -17,17 +17,17 @@ func _get_root() -> Node3D:
return $Players
# -- Spawn a player node and sync it across all peers
func spawn_players(spawn_location: SpawnController) -> Error:
print("spawning players")
var char : Node3D = null
print(GameServerManager.players)
for i in GameServerManager.players:
var player_data = GameServerManager.players[i]
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
if multiplayer.is_server():
var char : Node3D = null
var player_data: PlayerState = GameServerManager.players[id]
char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.name)
char.name = "PlayerPlaceholder_" + str(player_data.id)
print(player_data)
var position = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.global_position = position
char.global_position = position
_get_spawner().spawn(char)
#_get_spawner().spawn(char)
_get_root().add_child(char)
return OK
return OK
return ERR_UNAUTHORIZED