Add a proper server logic without lobby
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@ -17,17 +17,17 @@ func _get_root() -> Node3D:
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return $Players
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# -- Spawn a player node and sync it across all peers
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func spawn_players(spawn_location: SpawnController) -> Error:
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print("spawning players")
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var char : Node3D = null
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print(GameServerManager.players)
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for i in GameServerManager.players:
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var player_data = GameServerManager.players[i]
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func spawn_players(spawn_location: SpawnController, id: int) -> Error:
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if multiplayer.is_server():
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var char : Node3D = null
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var player_data: PlayerState = GameServerManager.players[id]
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char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
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char.name = "PlayerPlaceholder_" + str(player_data.name)
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char.name = "PlayerPlaceholder_" + str(player_data.id)
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print(player_data)
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var position = spawn_location.get_spawner(SpawnController.Sides.BLUE)
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char.global_position = position
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char.global_position = position
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_get_spawner().spawn(char)
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#_get_spawner().spawn(char)
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_get_root().add_child(char)
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return OK
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return OK
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return ERR_UNAUTHORIZED
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