Add a proper server logic without lobby

This commit is contained in:
2025-01-28 23:54:14 +01:00
parent 9b1ab02b94
commit 3e6eab08fd
9 changed files with 327 additions and 20 deletions

12
scripts/player_manager.gd Normal file
View File

@ -0,0 +1,12 @@
class_name PlayerManager extends Object
var name: String
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass