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b/.godot/editor/test_map.tscn-folding-f3635009afd00e08680b1c933cc69896.cfg new file mode 100644 index 0000000..d49d307 --- /dev/null +++ b/.godot/editor/test_map.tscn-folding-f3635009afd00e08680b1c933cc69896.cfg @@ -0,0 +1,5 @@ +[folding] + +node_unfolds=[NodePath("DirectionalLight3D"), PackedStringArray("Transform"), NodePath("Base/Wall_1"), PackedStringArray("Transform"), NodePath("Base/Wall_2"), PackedStringArray("Transform"), NodePath("Base/Wall_3"), PackedStringArray("Transform"), NodePath("Base/Wall_4"), PackedStringArray("Transform")] +resource_unfolds=["res://scenes/maps/test_map.tscn::StandardMaterial3D_llvtk", PackedStringArray(), "res://scenes/maps/test_map.tscn::StandardMaterial3D_50gm5", PackedStringArray(), "res://scenes/maps/test_map.tscn::StandardMaterial3D_c334k", PackedStringArray(), "res://scenes/maps/test_map.tscn::StandardMaterial3D_nlanx", PackedStringArray(), "res://scenes/maps/test_map.tscn::StandardMaterial3D_cjh6x", PackedStringArray()] 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http://support.kenney.nl + Request: http://request.kenney.nl + Patreon: http://patreon.com/kenney/ + + Follow on Twitter for updates: + http://twitter.com/KenneyNL diff --git a/addons/kenney_prototype_textures/dark/texture_01.png b/addons/kenney_prototype_textures/dark/texture_01.png new file mode 100644 index 0000000..133d6f8 --- /dev/null +++ b/addons/kenney_prototype_textures/dark/texture_01.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:60a6f0a0b5e597962b399c39a31116f92f6a4564f087fcd2c6c2db4fc7cc2d4d +size 2004 diff --git a/addons/kenney_prototype_textures/dark/texture_01.png.import b/addons/kenney_prototype_textures/dark/texture_01.png.import new file mode 100644 index 0000000..1675cb3 --- /dev/null +++ b/addons/kenney_prototype_textures/dark/texture_01.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dmge3tk7w0b1n" 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a/project.godot b/project.godot new file mode 100644 index 0000000..95c4926 --- /dev/null +++ b/project.godot @@ -0,0 +1,20 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Open Strike" +run/main_scene="res://scenes/maps/test_map.tscn" +config/features=PackedStringArray("4.3", "Forward Plus") +config/icon="res://icon.svg" + +[display] + +window/size/mode=3 diff --git a/scenes/maps/test_map.tscn b/scenes/maps/test_map.tscn new file mode 100644 index 0000000..84a05f4 --- /dev/null +++ b/scenes/maps/test_map.tscn @@ -0,0 +1,60 @@ +[gd_scene load_steps=9 format=3 uid="uid://hivk5ek6u887"] + +[ext_resource type="Texture2D" uid="uid://c5uytbu1wc1bq" path="res://addons/kenney_prototype_textures/orange/texture_09.png" id="1_llm1c"] +[ext_resource type="Texture2D" uid="uid://e4nd8b6f0tw7" path="res://addons/kenney_prototype_textures/dark/texture_04.png" id="2_k2arh"] +[ext_resource type="PackedScene" uid="uid://ccm77j5rkh21w" path="res://scenes/utils/character.tscn" id="3_omcjn"] + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_llvtk"] +albedo_texture = ExtResource("1_llm1c") + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_50gm5"] +albedo_texture = ExtResource("2_k2arh") + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_c334k"] +albedo_texture = ExtResource("2_k2arh") + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_nlanx"] +albedo_texture = ExtResource("2_k2arh") + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cjh6x"] +albedo_texture = ExtResource("2_k2arh") + +[node name="TestMap" type="Node3D"] + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 50, 0) +shadow_enabled = true + +[node name="Base" type="Node3D" parent="."] + +[node name="Floor" type="CSGBox3D" parent="Base"] +material_override = SubResource("StandardMaterial3D_llvtk") +use_collision = true +size = Vector3(100, 1, 100) + +[node name="Wall_1" type="CSGBox3D" parent="Base"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 50, 0, 0) +material_override = SubResource("StandardMaterial3D_50gm5") +use_collision = true +size = Vector3(1, 20, 100) + +[node name="Wall_2" type="CSGBox3D" parent="Base"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -50, 0, 0) +material_override = SubResource("StandardMaterial3D_c334k") +use_collision = true +size = Vector3(1, 20, 100) + +[node name="Wall_3" type="CSGBox3D" parent="Base"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 50) +material_override = SubResource("StandardMaterial3D_nlanx") +use_collision = true +size = Vector3(100, 20, 1) + +[node name="Wall_4" type="CSGBox3D" parent="Base"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -50) +material_override = SubResource("StandardMaterial3D_cjh6x") +use_collision = true +size = Vector3(100, 20, 1) + +[node name="Character" parent="." instance=ExtResource("3_omcjn")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.9816, 0, 28.0621) diff --git a/scenes/utils/character.tscn b/scenes/utils/character.tscn new file mode 100644 index 0000000..02da219 --- /dev/null +++ b/scenes/utils/character.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=3 format=3 uid="uid://ccm77j5rkh21w"] + +[ext_resource type="Script" path="res://scenes/utils/character_body_3d.gd" id="1_0ojbt"] + +[sub_resource type="CylinderShape3D" id="CylinderShape3D_1sre5"] + +[node name="Character" type="Node3D"] + +[node name="CharacterBody3D" type="CharacterBody3D" parent="."] +script = ExtResource("1_0ojbt") + +[node name="Body" type="CSGCylinder3D" parent="CharacterBody3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.975222, 0) + +[node name="CameraMount" type="Node3D" parent="CharacterBody3D/Body"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.02478, 0) + +[node name="Camera" type="Camera3D" parent="CharacterBody3D/Body/CameraMount"] + +[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterBody3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.981342, 0) +shape = SubResource("CylinderShape3D_1sre5") diff --git a/scenes/utils/character_body_3d.gd b/scenes/utils/character_body_3d.gd new file mode 100644 index 0000000..c85345d --- /dev/null +++ b/scenes/utils/character_body_3d.gd @@ -0,0 +1,41 @@ +extends CharacterBody3D + + +const SPEED = 5.0 +const JUMP_VELOCITY = 4.5 + +var mouse_sens = 0.3 +var camera_anglev=0 + + +func _input(event): + if event is InputEventMouseMotion: + $Body.rotate_y(deg_to_rad(-event.relative.x*mouse_sens)) + var changev=-event.relative.y*mouse_sens + $Body/CameraMount.rotate_x(deg_to_rad(-event.relative.y*mouse_sens)) + #var changev=-event.relative.x*mouse_sens + #if camera_anglev+changev>-50 and camera_anglev+changev<50: + #camera_anglev+=changev + #$CameraMount.rotate_x(deg_to_rad(changev)) + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + velocity += get_gravity() * delta + + # Handle jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") + var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() + if direction: + velocity.x = direction.x * SPEED + velocity.z = direction.z * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + velocity.z = move_toward(velocity.z, 0, SPEED) + + move_and_slide()