First working multiplayer implementation
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@ -37,6 +37,8 @@ surface_material_override/0 = SubResource("StandardMaterial3D_p8o05")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.100459)
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target_position = Vector3(0, 0, -0.5)
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hit_back_faces = false
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collide_with_areas = true
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[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.18476)
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