WIP: Spawn bullets on the server and sync them
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@ -17,7 +17,8 @@ func _process(delta: float) -> void:
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func _on_head_collision_body_part_hit(dam: Variant) -> void:
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func _on_head_collision_body_part_hit(dam: Variant) -> void:
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print("head is hit" + str(dam))
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print("head is hit" + str(dam))
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print(owner_placeholder)
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print(owner_placeholder)
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owner_placeholder.take_damage(dam)
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if owner_placeholder.has_method("take_damage"):
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owner_placeholder.take_damage(dam)
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pass # Replace with function body.
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pass # Replace with function body.
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func _get_owner() -> CharacterBody3D:
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func _get_owner() -> CharacterBody3D:
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@ -255,4 +255,5 @@ func _hit_scan_damage(Collider):
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print("damaged")
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print("damaged")
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func take_damage(dam: int):
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func take_damage(dam: int):
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print("damage")
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health =- dam
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health =- dam
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