WIP: Add basic ragdoll
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@ -28,7 +28,6 @@ func _ready() -> void:
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var bullet_amount: int = 0
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func spawn_bullet(position):
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print("spawning a bullet")
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var node: Node3D = ResourceLoader.load("res://scenes/weapon/bullet.tscn").instantiate()
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node.position = position.global_position
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node.transform.basis = position.global_transform.basis
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@ -12,7 +12,6 @@ func _process(delta: float) -> void:
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var root := get_tree().get_root()
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var id := multiplayer.get_unique_id()
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var player_data = GameServerManager.get_player_health.rpc_id(1, id)
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print(player_data)
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health_indicator.text = str(player_data["health"])
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pass
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@ -13,7 +13,6 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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var blue := $ChooseTeam/Blue
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var red := $ChooseTeam/Read
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if
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if raycast.is_colliding():
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var collider = raycast.get_collider()
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if collider and collider.name == target_node_name:
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