WIP: Add basic damage

This commit is contained in:
2025-01-26 23:51:44 +01:00
parent 5c360932fd
commit 66cbb87eaa
10 changed files with 97 additions and 75 deletions

View File

@ -116,7 +116,6 @@ libraries = {
}
[node name="HUD" type="Control" parent="FirstPersonCameraMount"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0

View File

@ -34,7 +34,7 @@ func spawn_bullet(position):
node.transform.basis = position.global_transform.basis
node.name = str(bullet_amount)
bullet_amount += 1
$BulletSpawner.spawn(node)
#$BulletSpawner.spawn(node)
$Bullets.add_child(node)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=97 format=4 uid="uid://c1v6kb00y77ij"]
[gd_scene load_steps=93 format=4 uid="uid://c1v6kb00y77ij"]
[ext_resource type="Script" path="res://scenes/maps/el_test.gd" id="1_d5e7i"]
[ext_resource type="Texture2D" uid="uid://60qg81svnxfd" path="res://assets/models/maps/el_test_Image_0.png" id="2_o6seo"]
@ -7,8 +7,6 @@
[ext_resource type="Script" path="res://scenes/maps/csg_box_3d.gd" id="5_3oqpw"]
[ext_resource type="Script" path="res://scenes/characters/blue/dummy.gd" id="6_m5xfd"]
[ext_resource type="Script" path="res://scenes/characters/blue/head_collision.gd" id="7_yqr12"]
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="8_h4lu1"]
[ext_resource type="Script" path="res://scenes/maps/hud.gd" id="8_h81ia"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_1on1b"]
resource_name = "Orange_Playground_Base_Color"
@ -1711,13 +1709,6 @@ _data = {
"Run Forward": SubResource("Animation_6g1lc")
}
[sub_resource type="LabelSettings" id="LabelSettings_ue1xd"]
font_size = 70
[sub_resource type="LabelSettings" id="LabelSettings_ht855"]
font_size = 100
font_color = Color(0.756874, 0, 0.223924, 1)
[node name="ElTest" type="Node3D"]
script = ExtResource("1_d5e7i")
@ -2573,54 +2564,4 @@ libraries = {
[node name="Bullets" type="Node3D" parent="."]
[node name="BulletSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://scenes/weapon/bullet.tscn")
spawn_path = NodePath("../Bullets")
spawn_limit = 100
[node name="HUD" type="Control" parent="."]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_right = 8.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("8_h81ia")
[node name="TextureRect" type="TextureRect" parent="HUD"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -36.0
offset_top = -36.0
offset_right = 36.0
offset_bottom = 36.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("8_h4lu1")
[node name="HealthIndicator" type="Label" parent="HUD"]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_top = -23.0
offset_right = 40.0
grow_vertical = 0
text = "100"
label_settings = SubResource("LabelSettings_ue1xd")
[node name="FPS" type="Label" parent="HUD" groups=["player_placeholder"]]
layout_mode = 1
offset_right = 40.0
offset_bottom = 23.0
text = "0"
label_settings = SubResource("LabelSettings_ht855")
[connection signal="body_part_hit" from="Dummy/Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision" to="Dummy" method="_on_head_collision_body_part_hit"]

View File

@ -10,9 +10,9 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
var root := get_tree().get_root()
var id := str(multiplayer.get_unique_id())
var placeholder: Node3D = root.find_child("*_" + id)
if placeholder:
health_indicator.text = placeholder.health
var id := multiplayer.get_unique_id()
var player_data = GameServerManager.get_player_health.rpc_id(1, id)
print(player_data)
health_indicator.text = str(player_data["health"])
pass

View File

@ -0,0 +1,11 @@
extends Control
@onready =
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View File

@ -0,0 +1,55 @@
[gd_scene load_steps=5 format=3 uid="uid://c137wl6ls3knx"]
[ext_resource type="Script" path="res://scenes/utils/in_game_hud.gd" id="1_sttf0"]
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_fjr6q"]
[sub_resource type="LabelSettings" id="LabelSettings_ds4qb"]
font_size = 70
[sub_resource type="LabelSettings" id="LabelSettings_vhjwu"]
font_size = 100
font_color = Color(0.756874, 0, 0.223924, 1)
[node name="InGameHud" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_sttf0")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -28.0
offset_top = -36.0
offset_right = 44.0
offset_bottom = 36.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_fjr6q")
[node name="HealthIndicator" type="Label" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_top = -96.0
offset_right = 128.0
grow_vertical = 0
text = "100"
label_settings = SubResource("LabelSettings_ds4qb")
[node name="FPS" type="Label" parent="." groups=["player_placeholder"]]
layout_mode = 1
offset_left = 8.0
offset_right = 65.0
offset_bottom = 137.0
text = "0"
label_settings = SubResource("LabelSettings_vhjwu")

View File

@ -65,7 +65,7 @@ func player_loaded():
# When a peer connects, send them my player info.
# This allows transfer of all desired data for each player, not only the unique ID.
func _on_player_connected(id):
player_info = {"name": multiplayer.get_unique_id()}
player_info = {"name": multiplayer.get_unique_id(), "health": 100}
_register_player.rpc_id(1, multiplayer.get_unique_id(), player_info)
@rpc("any_peer", "reliable")
@ -103,7 +103,7 @@ func _on_server_disconnected():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _on_host_pressed() -> void:
player_info = {"name": str(1)}
player_info = {"name": str(1), "health": 100}
_register_player(1, player_info)
create_game()

View File

@ -33,10 +33,10 @@ size = Vector3(0.05, 0.05, 0.05)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_b8q4c"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 2
properties/0/replication_mode = 0
properties/1/path = NodePath(".:rotation")
properties/1/spawn = true
properties/1/replication_mode = 2
properties/1/replication_mode = 0
[node name="Bullet" type="Node3D"]
transform = Transform3D(20, 0, 0, 0, 20, 0, 0, 0, 20, 0, 0, 0)