WIP: Add basic damage

This commit is contained in:
2025-01-26 23:51:44 +01:00
parent 5c360932fd
commit 66cbb87eaa
10 changed files with 97 additions and 75 deletions

View File

@ -0,0 +1,11 @@
extends Control
@onready =
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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@ -0,0 +1,55 @@
[gd_scene load_steps=5 format=3 uid="uid://c137wl6ls3knx"]
[ext_resource type="Script" path="res://scenes/utils/in_game_hud.gd" id="1_sttf0"]
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_fjr6q"]
[sub_resource type="LabelSettings" id="LabelSettings_ds4qb"]
font_size = 70
[sub_resource type="LabelSettings" id="LabelSettings_vhjwu"]
font_size = 100
font_color = Color(0.756874, 0, 0.223924, 1)
[node name="InGameHud" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_sttf0")
[node name="TextureRect" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -28.0
offset_top = -36.0
offset_right = 44.0
offset_bottom = 36.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_fjr6q")
[node name="HealthIndicator" type="Label" parent="."]
layout_mode = 1
anchors_preset = 2
anchor_top = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_top = -96.0
offset_right = 128.0
grow_vertical = 0
text = "100"
label_settings = SubResource("LabelSettings_ds4qb")
[node name="FPS" type="Label" parent="." groups=["player_placeholder"]]
layout_mode = 1
offset_left = 8.0
offset_right = 65.0
offset_bottom = 137.0
text = "0"
label_settings = SubResource("LabelSettings_vhjwu")

View File

@ -65,7 +65,7 @@ func player_loaded():
# When a peer connects, send them my player info.
# This allows transfer of all desired data for each player, not only the unique ID.
func _on_player_connected(id):
player_info = {"name": multiplayer.get_unique_id()}
player_info = {"name": multiplayer.get_unique_id(), "health": 100}
_register_player.rpc_id(1, multiplayer.get_unique_id(), player_info)
@rpc("any_peer", "reliable")
@ -103,7 +103,7 @@ func _on_server_disconnected():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _on_host_pressed() -> void:
player_info = {"name": str(1)}
player_info = {"name": str(1), "health": 100}
_register_player(1, player_info)
create_game()