WIP: Better player input system

This commit is contained in:
2025-01-29 22:59:36 +01:00
parent d024f217d0
commit 67e81abad9
19 changed files with 391 additions and 63 deletions

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=11 format=3 uid="uid://b10lpwfjgxds4"]
[gd_scene load_steps=13 format=3 uid="uid://b10lpwfjgxds4"]
[ext_resource type="Script" path="res://scripts/player/player_input_controller.gd" id="1_q75ai"]
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_lsd7c"]
[ext_resource type="Script" path="res://scenes/characters/player_input_controller.gd" id="3_n3epd"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jc50w"]
margin = 0.5
@ -18,6 +19,12 @@ properties/1/replication_mode = 1
properties/2/path = NodePath(".:health")
properties/2/spawn = true
properties/2/replication_mode = 2
properties/3/path = NodePath(".:velocity")
properties/3/spawn = true
properties/3/replication_mode = 1
properties/4/path = NodePath(".:owner_id")
properties/4/spawn = true
properties/4/replication_mode = 1
[sub_resource type="Animation" id="Animation_falg4"]
length = 0.001
@ -83,11 +90,23 @@ font_size = 70
font_size = 100
font_color = Color(0.756874, 0, 0.223924, 1)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_eour5"]
properties/0/path = NodePath(".:input_direction")
properties/0/spawn = false
properties/0/replication_mode = 2
properties/1/path = NodePath(".:jumping")
properties/1/spawn = false
properties/1/replication_mode = 2
[node name="CharacterPlaceholder" type="CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.799455, 0)
collision_layer = 9
collision_mask = 9
script = ExtResource("1_q75ai")
health = null
owner_id = null
jump_height = null
camera_sens = null
[node name="Collision" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0150437, 0)
@ -163,3 +182,8 @@ label_settings = SubResource("LabelSettings_1j1uq")
[node name="ModelMount" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790262, 0)
[node name="PlayerInput" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath(".")
replication_config = SubResource("SceneReplicationConfig_eour5")
script = ExtResource("3_n3epd")