WIP: Better player input system
This commit is contained in:
@ -20,11 +20,11 @@ func _ready() -> void:
|
||||
|
||||
err = _add_player_spawner()
|
||||
if err != OK:
|
||||
print("Couldn't load player spawner")
|
||||
push_error("Couldn't load player spawner")
|
||||
|
||||
err = _add_object_spawner()
|
||||
if err != OK:
|
||||
print("Couldn't load object spawner")
|
||||
push_error("Couldn't load object spawner")
|
||||
# add objects spawner
|
||||
if multiplayer.is_server():
|
||||
_spawn_player(1)
|
||||
|
Reference in New Issue
Block a user