WIP: Better player input system
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@ -19,12 +19,13 @@ func _get_root() -> Node3D:
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# -- Spawn a player node and sync it across all peers
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func spawn_players(spawn_location: SpawnController, id: int) -> Error:
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if multiplayer.is_server():
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var char : CharacterBody3D = null
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var char : Node3D = null
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var player_data: PlayerState = GameServerManager.players[id]
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char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
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char = ResourceLoader.load("res://scenes/player/placeholder.tscn").instantiate()
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char.name = "PlayerPlaceholder_" + str(player_data.id)
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char.owner_id = id
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var position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
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char.global_position = position
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char.set_server_position(position)
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_get_root().add_child(char)
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return OK
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return ERR_UNAUTHORIZED
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@ -6,7 +6,7 @@
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script = ExtResource("1_2hsyd")
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://scenes/characters/placeholder.tscn")
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_spawnable_scenes = PackedStringArray("res://scenes/characters/placeholder.tscn", "res://scenes/player/placeholder.tscn")
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spawn_path = NodePath("../Players")
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spawn_limit = 10
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