WIP: Better player input system

This commit is contained in:
2025-01-29 22:59:36 +01:00
parent d024f217d0
commit 67e81abad9
19 changed files with 391 additions and 63 deletions

View File

@ -19,12 +19,13 @@ func _get_root() -> Node3D:
# -- Spawn a player node and sync it across all peers
func spawn_players(spawn_location: SpawnController, id: int) -> Error:
if multiplayer.is_server():
var char : CharacterBody3D = null
var char : Node3D = null
var player_data: PlayerState = GameServerManager.players[id]
char = ResourceLoader.load("res://scenes/characters/placeholder.tscn").instantiate()
char = ResourceLoader.load("res://scenes/player/placeholder.tscn").instantiate()
char.name = "PlayerPlaceholder_" + str(player_data.id)
char.owner_id = id
var position: Vector3 = spawn_location.get_spawner(SpawnController.Sides.BLUE)
char.global_position = position
char.set_server_position(position)
_get_root().add_child(char)
return OK
return ERR_UNAUTHORIZED