WIP: Better player input system

This commit is contained in:
2025-01-29 22:59:36 +01:00
parent d024f217d0
commit 67e81abad9
19 changed files with 391 additions and 63 deletions

View File

@ -60,7 +60,6 @@ func remove_multiplayer_peer():
func load_game():
var chosen_map_index = $Maps.get_selected_items()[0]
var chosen_map = $Maps.get_item_text(chosen_map_index)
print(chosen_map)
var path_tmpl := "res://scenes/maps/maps/%s"
var path := path_tmpl % chosen_map
get_tree().change_scene_to_file(path)

View File

@ -34,7 +34,7 @@ func _on_create_button_pressed() -> void:
GameServerManager.current_map = path
var err := GameServerManager.create_server(player_manager)
if err != OK:
print("couldn't create a server")
push_error("couldn't create a server")
$UI.hide()
change_level.call_deferred(load(path))