WIP: Better player input system
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@ -34,7 +34,7 @@ func _on_create_button_pressed() -> void:
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GameServerManager.current_map = path
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var err := GameServerManager.create_server(player_manager)
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if err != OK:
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print("couldn't create a server")
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push_error("couldn't create a server")
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$UI.hide()
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change_level.call_deferred(load(path))
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