Better bullet traces and raycast for hitscan

This commit is contained in:
2025-01-26 10:59:59 +01:00
parent 1c8458048c
commit 7da4a3d6bb
26 changed files with 1444 additions and 292 deletions

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@ -0,0 +1,16 @@
extends Node3D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_head_collision_body_part_hit(dam: Variant) -> void:
print("head is hit")
pass # Replace with function body.

View File

@ -1,4 +1,7 @@
[gd_scene load_steps=9 format=4 uid="uid://1txob6jskn5s"]
[gd_scene load_steps=12 format=4 uid="uid://1txob6jskn5s"]
[ext_resource type="Script" path="res://scenes/characters/blue/dummy.gd" id="1_cyeub"]
[ext_resource type="Script" path="res://scenes/characters/blue/head_collision.gd" id="1_lianf"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gqjtb"]
resource_name = "Alpha_Joints_MAT"
@ -255,6 +258,10 @@ blend_shape_mode = 0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j3emx"]
albedo_color = Color(0, 0, 1, 1)
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_k5bjr"]
radius = 11.245
height = 27.8
[sub_resource type="Animation" id="Animation_6g1lc"]
resource_name = "Run Forward"
length = 0.533333
@ -861,6 +868,7 @@ _data = {
[node name="Dummy" type="Node3D"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
script = ExtResource("1_cyeub")
[node name="Body" type="Node3D" parent="."]
@ -1333,7 +1341,25 @@ mesh = SubResource("ArrayMesh_8h4ki")
skin = SubResource("Skin_hwx5g")
surface_material_override/0 = SubResource("StandardMaterial3D_j3emx")
[node name="HitCollisions" type="Node3D" parent="Body/Armature/Skeleton3D"]
[node name="BoneAttachment3D" type="BoneAttachment3D" parent="Body/Armature/Skeleton3D"]
transform = Transform3D(0.978017, -0.176546, -0.110972, 0.15839, 0.282801, 0.94601, -0.135631, -0.942791, 0.304547, -11.8203, 17.7472, -135.936)
bone_name = "mixamorig_Head"
bone_idx = 5
[node name="HeadCollision" type="Area3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D" groups=["body"]]
transform = Transform3D(9.90229, 1.3945, -6.09554e-08, 0, -4.37114e-07, -10, -1.3945, 9.90229, -4.32843e-07, 0.58762, 7.43451, 1.4646)
script = ExtResource("1_lianf")
[node name="Collision" type="CollisionShape3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision"]
shape = SubResource("CapsuleShape3D_k5bjr")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Body/Armature/Skeleton3D/BoneAttachment3D"]
[node name="AnimationPlayer" type="AnimationPlayer" parent="Body"]
libraries = {
"": SubResource("AnimationLibrary_dbxeu")
}
[connection signal="body_part_hit" from="Body/Armature/Skeleton3D/BoneAttachment3D/HeadCollision" to="." method="_on_head_collision_body_part_hit"]

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@ -0,0 +1,16 @@
extends Area3D
@export var damage: int = 100
signal body_part_hit(dam)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func hit():
emit_signal("body_part_hit", damage)

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=8 format=3 uid="uid://b10lpwfjgxds4"]
[gd_scene load_steps=9 format=3 uid="uid://b10lpwfjgxds4"]
[ext_resource type="Script" path="res://scripts/player/player_input_controller.gd" id="1_q75ai"]
[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_lsd7c"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jc50w"]
radius = 0.3
@ -90,7 +91,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.609154, 0)
fov = 40.0
[node name="BulletStartingPoint" type="Node3D" parent="FirstPersonCameraMount"]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.343115)
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.42185)
[node name="AimRay" type="RayCast3D" parent="FirstPersonCameraMount/BulletStartingPoint"]
target_position = Vector3(0, 0, 1000)
hit_from_inside = true
[node name="GunMount" type="Node3D" parent="FirstPersonCameraMount"]
@ -99,5 +104,31 @@ libraries = {
"": SubResource("AnimationLibrary_u1b6p")
}
[node name="HUD" type="Control" parent="FirstPersonCameraMount"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 8.0
offset_right = 8.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="TextureRect" type="TextureRect" parent="FirstPersonCameraMount/HUD"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -36.0
offset_top = -36.0
offset_right = 36.0
offset_bottom = 36.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("2_lsd7c")
[node name="ModelMount" type="Node3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790262, 0)