Better bullet traces and raycast for hitscan
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16
scenes/characters/blue/head_collision.gd
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16
scenes/characters/blue/head_collision.gd
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extends Area3D
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@export var damage: int = 100
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signal body_part_hit(dam)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func hit():
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emit_signal("body_part_hit", damage)
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