Better bullet traces and raycast for hitscan

This commit is contained in:
2025-01-26 10:59:59 +01:00
parent 1c8458048c
commit 7da4a3d6bb
26 changed files with 1444 additions and 292 deletions

View File

@ -0,0 +1,16 @@
extends Area3D
@export var damage: int = 100
signal body_part_hit(dam)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func hit():
emit_signal("body_part_hit", damage)