Better bullet traces and raycast for hitscan
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@ -1,6 +1,7 @@
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[gd_scene load_steps=8 format=3 uid="uid://b10lpwfjgxds4"]
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[gd_scene load_steps=9 format=3 uid="uid://b10lpwfjgxds4"]
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[ext_resource type="Script" path="res://scripts/player/player_input_controller.gd" id="1_q75ai"]
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[ext_resource type="Texture2D" uid="uid://oopj5mj1vdp0" path="res://assets/crosshairs/crosshair_default.png" id="2_lsd7c"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_jc50w"]
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radius = 0.3
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@ -90,7 +91,11 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.609154, 0)
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fov = 40.0
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[node name="BulletStartingPoint" type="Node3D" parent="FirstPersonCameraMount"]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.343115)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, -0.42185)
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[node name="AimRay" type="RayCast3D" parent="FirstPersonCameraMount/BulletStartingPoint"]
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target_position = Vector3(0, 0, 1000)
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hit_from_inside = true
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[node name="GunMount" type="Node3D" parent="FirstPersonCameraMount"]
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@ -99,5 +104,31 @@ libraries = {
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"": SubResource("AnimationLibrary_u1b6p")
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}
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[node name="HUD" type="Control" parent="FirstPersonCameraMount"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 8.0
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offset_right = 8.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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[node name="TextureRect" type="TextureRect" parent="FirstPersonCameraMount/HUD"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -36.0
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offset_top = -36.0
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offset_right = 36.0
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offset_bottom = 36.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("2_lsd7c")
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[node name="ModelMount" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.790262, 0)
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