Better bullet traces and raycast for hitscan

This commit is contained in:
2025-01-26 10:59:59 +01:00
parent 1c8458048c
commit 7da4a3d6bb
26 changed files with 1444 additions and 292 deletions

View File

@ -52,9 +52,5 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0,
mesh = SubResource("ArrayMesh_uqgp1")
skeleton = NodePath("")
[node name="Trace" type="RayCast3D" parent="."]
target_position = Vector3(0, 0, 1)
hit_back_faces = false
collide_with_areas = true
[node name="Timer" type="Timer" parent="."]
wait_time = 0.2