Better bullet traces and raycast for hitscan
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@ -52,9 +52,5 @@ transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0,
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mesh = SubResource("ArrayMesh_uqgp1")
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skeleton = NodePath("")
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[node name="Trace" type="RayCast3D" parent="."]
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target_position = Vector3(0, 0, 1)
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hit_back_faces = false
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collide_with_areas = true
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.2
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