Better bullet traces and raycast for hitscan
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scenes/weapon/misc/bullet_trace_distance.tscn
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8
scenes/weapon/misc/bullet_trace_distance.tscn
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[gd_scene format=3 uid="uid://bjyltbtx45cqs"]
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[node name="BulletTraceDistance" type="Node3D"]
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[node name="Start" type="Node3D" parent="."]
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[node name="End" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 300)
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